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It was the first game developed for DirectX 12, so it juices out high-end hardware. Now, what is it?
It is a combat strategy, mainly, that encourages us to develop large-scale combat, with hundreds of units on screen, creating a brutal action.
StarCraft is one of the mythical sagas of PC strategy. In fact, if we ask for a mythical company in the strategy, Blizzard would be one of them, since they have two exponents that helped define the genre and, in addition, have a lot of presence in sports electronic as well.
StarCraft II is the sequel of StarCraft, a strategy game that bases its approach on three races, all very well differentiated, but at the same time perfectly balanced, that face on the battlefield.
Visually it is spectacular, although it adapts wonderfully to all types of equipment, and in addition to a very complete competitive multiplayer mode, and not only that even it also has a story mode as well one for each race which is designed very careful at the narrative level.
The Company of Heroes saga is a delight for users who love this contest since everything is faithfully represented, from the battlefields, which are deformed with the impact of projectiles, to some dynamics and units.
Moreover, there are armored vehicles that work with fuel and heavy units that allow us to overcome the enemies. We can shelter units in abandoned houses so that they can shoot from a safe place and, in short, create strategies using the terrain.
Now comes one of the strongholds of the PC strategy games, a mythical game which is still very much loved by many PC users.
The Age of Empires saga, although it is not at its best, is one of the titles that helped to define the genre of the strategy in real time, and in this HD edition, we will find the best of the genre.
Base construction, obtaining resources, population control and creation of units to fight are the foundations of this saga, and not only that even this also allows us to enjoy 18 civilizations, each with its unique units.
This HD edition features the original game, of course, Age of Empires. Each game has multiple campaigns for one player, but we also have free play in skirmishes or online.
Basically, it is an old game, which still has its fame constant, so, if you have a PC, then you should try this best strategy game for the PC of all time.
We continue with more Warhammer but in a totally different genre. From the strategy of management and combat in real time with bases and heroes, we move on to the strategy that focuses on diplomacy and pure and simple combat on a large scale, with hundreds of units on screen.
The Total War saga is well known in PC, and one of the mythical ones within the strategy, and this game with Warhammer units, based on the Warhammer Fantasy Battle table game, and is one of the best that we can find in compatible games.
At the beginning it can destroy, since we have before us a title that is based on the control of battalions and in which the strategy passes by where to locate the units and how to move them across the playing field, seeking to corner the enemy.
Each race has its own units, they are all different from each other and it is necessary to adapt to the complex battle system, but once we have it controlled, we feel like a true general.
This is the third version of the Warcraft saga, and in this part, in addition to the three-dimensional engine, we had the opportunity to play with the heroes as well.
Basically, it is a game in which we must collect and build in order to create troops, but in each mission there is a hero, or series of heroes, that allows us to drive ourselves crazy for enemies, as these heroes go evolving and teasing with the RPG to be able to obtain and equip objects and use skills.
It has enough races and a campaign for each one of them and the important thing is that to be able to enjoy this campaign it has the online mode as well.
Undoubtedly, it is one of the best strategy games for the PC. There are bases, resources to collect and units to train to fight.
We have online, skirmish mode and three campaigns with, again, a very good story. Moreover, the remake of this game in HD simply gives it a second life to this game in which the model of the characters looks more better than ever and for this, we should thank the resolution of up to 4K.
The graphics engine is spectacular, and the level of strategy is quite deep, since we have all kinds of units at our end, allowing us to create the most entertaining matches.
So, what do you think about this? Strategy is the quintessential PC genre, keeping us buried in maps, army lists and build orders since the earliest days of PC gaming.
And it's one of the most diverse, catering to everyone from hardcore grognards to people who just want to see Gandhi nuke Montezuma.
In this list, you'll find everything from fast-paced, competitive RTS games to long burn 4X romps. If you want history, we've got it.
Yep, a few of them. Fantasy, too. In the case of series with multiple entries, we've picked what we feel was the best game to play now. We might feature more than one entry from the same series if we think they're different enough that you might benefit from playing both.
Total War: Three Kingdoms , the latest historical entry in the series, takes a few nods from Warhammer, which you'll find elsewhere in this list, giving us a sprawling Chinese civil war that's fuelled by its distinct characters, both off and on the battlefield.
Each is part of a complicated web of relationships that affects everything from diplomacy to performance in battle, and like their Warhammer counterparts they're all superhuman warriors.
It feels like a leap for the series in the same way the first Rome did, bringing with it some fundemental changes to how diplomacy, trade and combat works.
The fight over China also makes for a compelling campaign, blessed with a kind of dynamism that we've not seen in a Total War before.
Since launch, it's also benefited from some great DLC, including a new format that introduces historical bookmarks that expand on different events from the era.
Crusader Kings 2 is a dynastic strategy game spliced with an elaborate RPG. Every landed character is simulated, and each one has goals and desires.
Its simulation corners you into desperate situations and encourages you to do terrible things to retain power, like killing off your rubbish child to ensure the smart one takes over when you pop your clogs.
Conveniently, the base game is completely free, but there are a lot of expansions. The first Total War: Warhammer showed that Games Workshop's fantasy universe was a perfect match for Creative Assembly's massive battles and impressively detailed units.
Total War: Warhammer 2 makes a whole host of improvements, in interface, tweaks to heroes, rogue armies that mix factions together and more.
The game's four factions, Skaven, High Elves, Dark Elves and Lizardmen are all meaningfully different from one another, delving deeper into the odd corners of old Warhammer fantasy lore.
If you're looking for a starting point with CA's Warhammer games, this is now the game to get—and if you already own the excellent original, too, the mortal empires campaign will unite both games into one giant map.
Paradox's long-running, flagship strategy romp is the ultimate grand strategy game, putting you in charge of a nation from the end of the Middle Ages all the way up to the s.
As head honcho, you determine its political strategy, meddle with its economy, command its armies and craft an empire.
Right from the get-go, Europa Universalis 4 lets you start changing history. Maybe England crushes France in the Years War and builds a massive continental empire.
Maybe the Iroquois defeat European colonists, build ships and invade the Old World. It's huge, complex, and through years of expansions has just kept growing.
The simulation can sometimes be tough to wrap one's head around, but it's worth diving in and just seeing where alt-history takes you. You can't have a best strategy games list without a bit of Civ.
Civilization 6 is our game of choice in the series right now, especially now that it's seen a couple of expansions. The biggest change this time around is the district system, which unstacks cities in the way that its predecessor unstacked armies.
Cities are now these sprawling things full of specialised areas that force you to really think about the future when you developing tiles. The expansions added some more novel wrinkles that are very welcome but do stop short of revolutionising the venerable series.
They introduce the concept of Golden Ages and Dark Ages, giving you bonuses and debuffs depending on your civilisation's development across the years, as well as climate change and environmental disasters.
It's a forward-thinking, modern Civ. This is a game about star-spanning empires that rise, stabilise and fall in the space of an afternoon: and, particularly, about the moment when the vast capital ships of those empires emerge from hyperspace above half-burning worlds.
Diplomacy is an option too, of course, but also: giant spaceships. Play the Rebellion expansion to enlarge said spaceships to ridiculous proportions.
Stellaris takes an 'everything and the kicthen sink' approach to the space 4X. It's got a dose of EU4, Paradox's grand strategy game, but applied to a sci-fi game that contains everything from robotic uprisings to aliens living in black holes.
It arguably tries to do to much and lacks the focus of some of the other genre greats, but as a celebration of interstellar sci-fi there are none that come close.
It's a liberating sandbox designed to generate a cavalcade of stories as you guide your species and empire through the stars, meddling with their genetic code, enslaving aliens, or consuming the galaxy as a ravenous hive of cunning insects.
Fantasy 4X Endless Legend is proof that you don't need to sacrifice story to make a compelling 4X game. Each of its asymmetrical factions sports all sorts of unique and unusual traits, elevated by story quests featuring some of the best writing in any strategy game.
The Broken Lords, for instance, are vampiric ghosts living in suits of armour, wrestling with their dangerous nature; while the necrophage is a relentless force of nature that just wants to consume, ignoring diplomacy in favour of complete conquest.
Including the expansions, there are 13 factions, each blessed or cursed with their own strange quirks. Faction design doesn't get better than this.
Civ in space is a convenient shorthand for Alpha Centauri, but a bit reductive. Brian Reynolds' ambitious 4X journey took us to a mind-worm-infested world and ditched nation states and empires in favour of ideological factions who were adamant that they could guide humanity to its next evolution.
The techs, the conflicts, the characters— it was unlike any of its contemporaries and, with only a few exceptions, nobody has really attempted to replicate it.
Not even when Firaxis literally made a Civ in space, which wasn't very good. Alpha Centauri is as fascinating and weird now as it was back in '99, when we were first getting our taste of nerve stapling naughty drones and getting into yet another war with Sister Miriam.
Pick an Age of Wonders and you really can't go wrong, and if sci-fi isn't your thing, absolutely give Age of Wonders 3 a try, but it's Age of Wonders: Planetfall that's got us all hot and bothered at the moment.
Set in a galaxy that's waking up after a long period of decline, you've got to squabble over a lively world with a bunch of other ambitious factions that run the gamut from dinosaur-riding Amazons to psychic bugs.
The methodical empire building is a big improvement over its fantastical predecessors, benefiting from big changes to its structure and pace, but just as engaging are the turn-based tactical battles between highly customisable units.
Stick lasers on giant lizards, give everyone jetpacks, and nurture your heroes like they're RPG protagonists—there's so much fiddling to do, and it's all great.
Battlefleet Gothic: Armada 2 's cosmic battles are spectacular. There's a trio of vaguely 4X-y campaigns following the three of the Warhammer 40K factions: The Imperium, Necron Empire and the nasty Tyranid Hives, but you can ignore them if you want and just dive into some messy skirmishes full of spiky space cathedrals colliding with giant, tentacle-covered leviathans.
The real-time tactical combat manages to be thrilling even when you're commanding the most sluggish of armadas. You need to manage a whole fleet while broadside attacks pound your hulls, enemies start boarding and your own crews turn mutinous.
And with all the tabletop factions present, you can experiment with countless fleet configurations and play with all sorts of weird weapons.
Viking-themed RTS Northgard pays dues to Settlers and Age of Empires, but challenged us with its smart expansion systems that force you to plan your growth into new territories carefully.
Weather is important, too. You need to prepare for winter carefully, but if you tech up using 'lore' you might have better warm weather gear than your enemies, giving you a strategic advantage.
Skip through the dull story, enjoy the well-designed campaign missions and then start the real fight in the skirmish mode.
Mechanically, Homeworld is a phenomenal three-dimensional strategy game, among the first to successfully detach the RTS from a single plane.
If you liked the Battlestar Galactica reboot, you should play this. The different factions are so distinct, and have more personality than they did in the original game—hence Soviet squids and Allied dolphins.
They found the right tonal balance between self-awareness and sincerity in the cutscenes, as well—they're played for laughs, but still entertain and engage.
Homeworld: Deserts of Kharak sounded almost sacrilegious at first. Over a decade since the last Homeworld game, it was going to take a game remembered for its spaceships and 3D movement and turn it into a ground-based RTS with tanks?
And it was a prequel? Yet in spite of all the ways this could have gone horribly wrong, Deserts of Kharak succeeds on almost every count.
It's not only a terrific RTS that sets itself apart from the rest of the genre's recent games, but it's also an excellent Homeworld game that reinvents the series while also recapturing its magic.
Only Total War can compete with the scale of Supreme Commander 's real-time battles. In addition to being the preeminent competitive strategy game of the last decade, StarCraft 2 deserves credit for rethinking how a traditional RTS campaign is structured.
Heart of the Swarm is a good example of this, but the human-centric Wings of Liberty instalment is the place to start: an inventive adventure that mixes up the familiar formula at every stage.
Most notable today for being the point of origin for the entire MOBA genre, Warcraft III is also an inventive, ambitious strategy game in its own right, which took the genre beyond anonymous little sprites and into the realm of cinematic fantasy.
The pioneering inclusion of RPG elements in the form of heroes and neutral monsters adds a degree of unitspecific depth not present in its sci-fi stablemate, and the sprawling campaign delivers a fantasy story that—if not quite novel—is thorough and exciting in its execution.
Shame about Warcraft 3: Reforged , it's not-so-great remake. Some games would try to step away from the emotional aspect of a war that happened in living memory.
Not Company of Heroes. Age of Empires gave us the chance to encompass centuries of military progress in half-hour battles, but Rise of Nations does it better, and smartly introduces elements from turn-based strategy games like Civ.
When borders collide civs race through the ages and try to out-tech each other in a hidden war for influence, all while trying to deliver a knockout military blow with javelins and jets.
It was tempting to put the excellent first Dawn of War on the list, but the box-select, right-click to kill formula is well represented.
In combat you micromanage these empowered special forces, timing the flying attack of your Assault Marines and the sniping power of your Scouts with efficient heavy machine gun cover to undo the Ork hordes.